Dreamstate is a tabletop role playing board game—you play it in-person, at a table. Since it’s currently in development, we haven’t printed it yet, so most of the game...
We’re going to do better about keeping the website updated. 1. The second art set of level tiles (out of 3) have been drawn and processed There are 63...
Ditching Stealth When we decided to make the Game Master a competitive player, we had to rethink stealth. Stealth as an RPG mechanic works when the GM operates as...
Skills are special abilities that provide extra damage when attacking, extra mobility, and/or extra utility when players perform actions or engage in combat. Skills are divided into the following...
If you haven’t discovered this yet, one of the self-enforced design restrictions we’ve adhered to is to build an RPG board game that doesn’t require pen and paper. This...
Iteration is one of the most significant tools a designer has to achieve the right design solution. The character sheet has undergone more iterations than any single element in...
One of the major changes Caleb mentioned in his recent post is that we made the GM a hostile, competitive player. No longer is the GM a grand facilitator,...
Updated February 20, 2020:: Depreciated. There is now no difference between being in and out of combat now that we have a huge new innovation in the works. There...
The amount of detail that goes into a single level is extensive, far more than a traditional RPG’s hand-drawn level for a night’s session. Gambit levels must be carefully...
One of the mysteries only found in Arkhaven are Bone Beacons. They are a foreboding sight for the unfamiliar. Impaled on a pole is a skull that is emanating...
Caleb is nearing completion of writing the overview for Act 1. Having a written overview significantly helps the level design process as it creates a map of where the...