The amount of detail that goes into a single level is extensive, far more than a traditional RPG’s hand-drawn level for a night’s session. Gambit levels must be carefully...
One of the mysteries only found in Arkhaven are Bone Beacons. They are a foreboding sight for the unfamiliar. Impaled on a pole is a skull that is emanating...
Caleb is nearing completion of writing the overview for Act 1. Having a written overview significantly helps the level design process as it creates a map of where the...
Marvin over at Nerdlikeaboss.com is capturing the essence of the nerd renaissance, specifically within the realm of game design and its cross section with entrepreneurial endeavors. Marvin discovered Gambit...
I believe it was the second isometric action RPG ever made. It doesn’t look like modern ARPGs, but it’s arguable this game, published in 1992, put the genre on...
Since the map tiles are featured significantly in Gambit, it was one of the most important things to get right. As you can see below, I went through several...