October
2014
2014
Journey to Justinia discovered— a 2D maze drawing game and the precursor to Gambit.
May
2015
2015
Design of the first version of dungeon tiles begins.
September
2015
2015
Version 1 is playtested. The game is simple and rudimentary.
June
2016
2016
Decision is made to make a more comprehensive game: scope of Gambit increases significantly. Current vision is cooperative only. Version 2 design of tiles and ruleset writing initiates.
August
2017
2017
Second prototype completed and is playtested. Caleb Hicks, world-builder and story writer, joins the effort. Iterations of art and rules continue.
July
2018
2018
World map is created, nations and political boundaries are established. Themes and motives for nations are defined.
August
2018
2018
Design of version 3 initiates: core mechanics undergo modifications to introduce competitive play that centers around special encounters. Quest mode vs. Classic mode defined. Professional illustrator joins the effort. Development accelerates.
November
2018
2018
Soft launch of Gambit.fun. Story arc defined for entire campaign. Dungeon level designs are underway.
May
2019
2019
Gambit.fun is officially announced on social media. Story arc defined for entire campaign. Dungeon level designs are underway.
Mid
2020?
2020?
Prototype 3 ruleset completed and 20% of levels fully baked and play tested? (Aggressive, but possible with funding—see FAQs regarding crowdfunding on Kickstarter / Indiegogo)
January
2021?
2021?
Prototype 3 to be demo'ed at CascadeCon in Bellingham, WA? (Contingent upon status of Prototype 3)
Late
2021-2022?
2021-2022?
Completion of remaining levels, rulebook, and story and ready for print?