Below is a video of the largest playtest levels we’ve designed so far. It has several standard and special encounters, two secret rooms, and a number of...
If you haven’t discovered this yet, one of the self-enforced design restrictions we’ve adhered to is to build an RPG board game that doesn’t require pen and...
Iteration is one of the most significant tools a designer has to achieve the right design solution. The character sheet has undergone more iterations than any single...
Ravenspeare; The Game Master's Character Sheet with Equipped Enemies and Items
Updated February 20, 2020:: Depreciated. There is now no difference between being in and out of combat now that we have a huge new innovation in the...
The amount of detail that goes into a single level is extensive, far more than a traditional RPG’s hand-drawn level for a night’s session. Gambit levels must...
Caleb is nearing completion of writing the overview for Act 1. Having a written overview significantly helps the level design process as it creates a map of...
Marvin over at Nerdlikeaboss.com is capturing the essence of the nerd renaissance, specifically within the realm of game design and its cross section with entrepreneurial endeavors. Marvin...
I believe it was the second isometric action RPG ever made. It doesn’t look like modern ARPGs, but it’s arguable this game, published in 1992, put the...