Your pack is full of the trapping of a traveling musician: colorful balls for juggling, flutes, even a lute. One of the flutes contains a sharp needle,...
Below is a video of the largest playtest levels we’ve designed so far. It has several standard and special encounters, two secret rooms, and a number of...
Hey all, One of my favorite mechanics in Gambit is equipment management. All gear must be equipped to the character sheet on one or more attributes. Often,...
If you haven’t discovered this yet, one of the self-enforced design restrictions we’ve adhered to is to build an RPG board game that doesn’t require pen and...
Iteration is one of the most significant tools a designer has to achieve the right design solution. The character sheet has undergone more iterations than any single...
Ravenspeare; The Game Master's Character Sheet with Equipped Enemies and Items
Updated February 20, 2020:: Depreciated. There is now no difference between being in and out of combat now that we have a huge new innovation in the...
The amount of detail that goes into a single level is extensive, far more than a traditional RPG’s hand-drawn level for a night’s session. Gambit levels must...