Character Progression

Character Card Overview

In Dreamstate, players do not level, but the GM does. Nevertheless, characters will need to significantly progress in order to face the challenges in the dungeon and they progress in three ways:

  • They obtains better equipment
  • They find increasingly powerful Skill Books that open up the use of new Skills
  • They sacrifice points by using Treasure of Renown to craft epic level equipment

Attributes and are represented by the smaller squares which will house custom, color-matching dice. Usable items are equipped on the brown squares in accordance with the rows associated with each attribute. Skills and talents are represented by cards that are reusable and playable during encounters. Below is an example of the Knight’s character sheet.

Knight Character Sheet
  1. Primary Attributes
  2. Equip Squares
  3. Secondary Attribtues
  4. Physical Defense
  5. Main-hand Weapon Attack bonus
  6. Main-hand Weapon Damage bonus
  7. Off-hand Weapon Attack bonus
  8. Off-hand Weapon Damage bonus
  9. Magic Defense


Diagram of the Short Sword item

When a character finds a usable item, they can equip it onto their character card if the character currently meets certain requirements. To the right (or above) is an example of a Short Sword with its key elements diagrammed.

  1. Name of the item
  2. Item Art
  3. Equip Slot Count: The number of dots represent the number of that type of Equip Slots exist. The orange dot indicates how many of that slot it uses.
  4. Equip Slots: In this example, the Short Sword is a One-handed weapon (1h) and a character can carry two one-handed weapons (two dots). The Short Sword uses a single 1h slot.
  5. Description: This will show damage, defenses, and/or other benefits, depending on the item. This info will not always be comprehensive and sometimes will be located on a different section of the tile.
  6. Rarity: The color of the border indicates its rarity, which is an approximate indicator of it’s power and value. Green represents Uncommon.
  7. Attribute Requirements: In this example, the Short Sword can be equipped on either the Strength, Agility, or Charisma (because style) attribute rows. In addition, the primary attribute value for the row must be 2 or greater. Characters do NOT need to have 2 of each attribute to equip the Short Sword.

Equipping Items

Most items will have Attribute row requirements in that they must be positioned on specific rows, at least in part. In addition, many items will gain stat boosts from the attribute row they are equipped on.

Example of a Greatsword
  1. 2h designates the Greatsword is two-handed, therefore it will use the Main-Hand Slot and the Off-Hand Slot. A character that equips the Greatsword will not be able to equip additional items that are labeled 2h, 1h, mh, or oh (two-handed, one-handed, main-hand, or off-hand, respectively).
  2. The red colored square with number 7 indicates the Greatsword requires at least 7 Strength and must be placed at least partially on the Strength row. This also indicates that the only attribute that can apply an attack bonus is Strength.
  3. The left side of the Greatsword item tile must be placed on either the Strength, Constitution, or Agility row.
  4. The middle section of the Greatsword item tile must be placed on either the Strength or Constitution row.
  5. The right side of the Greatsword item tile must be placed on either the Strength, Constitution, or Agility row.
Examples of Greastsword Placement

Since some items are larger than 1×1 inches, players must tetris their equipment in order to get maximum value from them.

The item is placed only on the strength row
The item is placed across multiple rows

Obtaining Equipment

Throughout the game, characters will obtain numerous useful items to aid them in their quest. Items are gained through a number of different avenues, including simply finding them in plain sight, finding hidden treasure, from defeated enemies that drop them, through trade, and rewards from NPCs.

Class restrictions on certain items are very minimal. In general, as long as the character meets the equip requirements for any given item, they can equip and use it. Each class begins with different values for each attribute, but characters are free to increase any attribute, increase the available equip slots, and equip most any item, preventing them from being overly locked to a specific class. If a player wanted to build a battlemage, they have the freedom to do so.

Skills and Talents

Once a skill or talent is obtained, the character has it forever and it can be used as many times as the player wants according to its rules. While class abilities are few, all Skills in Dreamstate are available to all classes.

We’ll expand more on skills and other subjects as we expand the Game Overview section, so stay tuned and if you want to be notified when we add new content to the site, subscribe to our newsletter